"The Minimonsta, ImpOSCar and Oddity are my favorite go-to virtual synths - hands down. In the fast pace world of interactive music scoring and sound design for video games, you have endless creative possibilities with this killer suite...
- Analog modeling of the legendary 'Model D'
- All original features including 3 oscillators and the famous 4-pole, 24dB/octave filter
- Additional LFO & ADSR for modulation of almost every parameter
- Vast MIDI control possibilities
- Monophonic, polyphonic, legato and unison trigger modes
- Fully programmable with over 6000 factory patches (including many from Rick Wakeman)
- Real-time morphing between up to twelve patches via keyboard control
- External input allows filter to be used as plug-in effect
- Delay effect
- Full automation support
The macdirectory website review awarded it five star status and proclaimed:
"This instrument represents a quantum improvement over the original and leaves all competing Moog emulators smoldering in the dust. A perfect recreation with amazing new features."
The original Minimoog® was manufactured between 1971 and 1982 and was an instant classic thanks to its musician friendly logical layout, tactile front panel, warm oscillators and powerful 24dB lowpass filter. In its time 13,000 were sold but if you want one now be prepared to pay handsomely.
The Minimonsta is an award winning, highly detailed and accurate emulation of this original instrument with heaps of attitude. We think of it as a Mini emulation on steroids because, until the Minimonsta, numerous clones simply attempted to copy the original instrument and then add one or two features such as polyphony and another LFO, the Minimonsta takes a radically different look at this vintage masterpiece and operates on two levels.
Firstly, on the Mini level you have all the features and sounds of the Model D including accurate waveforms, a painstakingly accurate resonant filter, snappy ADS envelope generators and the wonderful Mini loop-feedback function. Using just these parameters, the Minimonsta has a huge tonal range from fat to fierce and from searing to sharp sizzles.
However, there is also another dark side to the beast, and it's here where you can unleash a full-on Monsta.
In short, think of the Minimonsta as a modular Mini but without all the clutter of patch cords.
Instead of being shackled to a single LFO as per the original instrument, it's possible to assign an LFO to almost any original Mini parameter including filter cutoff, resonance, individual oscillator volumes, even each envelope parameter. What's more, each LFO has several waveforms, sync, and delay options from which to choose.
Additionally, for every parameter to which you can apply an LFO, it's also possible to apply an extra ADSR.
Finally, there's also the ability to assign MIDI modulation to any original Mini parameter and create effects such as dynamic glide times or velocity response to filter (both positive and negative). Put simply, the scope for sound design and sonic creativity is limitless.
And if the above isn't enough, you can also dynamically morph between twelve patches within a Meta-Patch thanks to the unique Melohman octave. This takes a static software instrument and adds serious performance and dynamic real-time control possibilities - a boon to those real players out there who want to add life into their performances while remaining in constant contact with the keyboard.
With the extra LFOs, ADSRs, hugely versatile dynamic MIDI control and the Melohman octave you’ll soon realize while there are many Mini clones out there, there is only one true Monsta!
One of the user secrets on the original instrument was the loop feedback trick whereby you could take the output of the Mini and feed it back into the instrument's external input. The resulting signal would then be output and could be adjusted to give anything from a heavier bass sound to extreme distortion. Many users loved it because of its unpredictability and this is faithfully recreated on the Minimonsta.
All product names used in this product are trademarks of their respective owners and are in no way associated or affiliated with GForce Software Ltd. These trademarks of other manufacturers are used solely to identify the products of those manufacturers whose tones and sounds were studied and or recorded during development of this product.